Using virtual reality in a blended learning course of clinical reasoning competency in primary care: a case study in Central Vietnam
 
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Hue University of Medicine and Pharmacy, Hue University, Vietnam Family Medicine Center, Hue University of Medicine and Pharmacy, Hue University, Vietnam; Department of Public Health and Primary Care, Faculty of Medicine and Health Sciences, Ghent University, Ghent, Belgium 06 Ngo Quyen street, Hue city, Thua Thien Hue province 49000, Vietnam Viet Nam
 
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Hue University of Medicine and Pharmacy, Hue University, Vietnam Family Medicine Center, Hue University of Medicine and Pharmacy, Hue University, Vietnam 06 Ngo Quyen street, Hue city, Thua Thien Hue province 49000, Vietnam Viet Nam
 
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Hue University of Medicine and Pharmacy, Hue University, Vietnam Internal Medicine Department, Hue University of Medicine and Pharmacy, Hue University, Vietnam; Department of Public Health and Primary Care, Faculty of Medicine and Health Sciences, Ghent University, Ghent, Belgium 06 Ngo Quyen street, Hue city, Thua Thien Hue province 49000, Vietnam Viet Nam
 
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Hue University of Medicine and Pharmacy, Hue University, Vietnam
 
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Hue University of Medicine and Pharmacy, Hue University, Vietnam Family Medicine Center, Hue University of Medicine and Pharmacy, Hue University, Vietnam 06 Ngo Quyen, Hue city, Thua Thien Hue province 49000, Vietnam Viet Nam
 
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Hue University of Medicine and Pharmacy, Hue University, Vietnam Family Medicine Center, Hue University of Medicine and Pharmacy, Hue University, Vietnam 06 Ngo Quyen street, Hue city, Thua Thien Hue province 49000, Vietnam
 
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Nguyen Thi Hue University of Medicine and Pharmacy, Hue University, Vietnam Family Medicine Center, Hue University of Medicine and Pharmacy, Hue University, Vietnam 06 Ngo Quyen street, Hue city, Thua Thien Hue province 49000, Vietnam Viet Nam
 
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Ghent University, Belgium Faculty of Psychology and Educational Sciences, Department of Educational Studies, Ghent University, Belgium Campus Dunant, Henri Dunantlaan 2, B-9000 Gent, Belgium Belgium
 
 
Publication date: 2023-04-26
 
 
Popul. Med. 2023;5(Supplement):A702
 
ABSTRACT
Background:
Virtual reality (VR) has been widely used in medical education. Little research exists on the deployment of VR in clinical reasoning training. This study aimed to explore experience and perspective of medical students on the usability of VR to facilitate clinical reasoning skills in a blended learning course.

Methods:
This is a quasi‐experimental study using a pretest‐posttest design with 200 fifth-year medical students. Presence Questionnaires in VR (values 1-7), Technology Acceptance Model (values 1-7), and set questions of satisfaction of blended learning using VR were used to evaluate the experience of participants in VR. The total scores of pre- and post-test OSCEs (valued 0-10) were analyzed to examine the improvement in clinical reasoning skills of participants.

Results:
Student acceptance of the VR application for clinical reasoning training was high, with a high intention to use it in the future (5.27 1.15). Most students were highly satisfied with the blended course integrating VR (81.5%). Findings showed the fidelity of VR facilitating clinical reasoning, with 88.0% of students stating that working through the VR case was a worthwhile learning experience. The improvement in clinical reasoning skills after the course was statistically found, with a mean difference of performance scores between pre-and post-test of 3.14 (p

ISSN:2654-1459
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